
- C Programming Tutorial
- C - Home
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- C - Type Conversion
- C - Booleans
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- C - Storage Classes
- C - Operators
- C - Arithmetic Operators
- C - Relational Operators
- C - Logical Operators
- C - Bitwise Operators
- C - Assignment Operators
- C - Unary Operators
- C - Increment and Decrement Operators
- C - Ternary Operator
- C - sizeof Operator
- C - Operator Precedence
- C - Misc Operators
- C - Decision Making
- C - if statement
- C - if...else statement
- C - nested if statements
- C - switch statement
- C - nested switch statements
- C - Loops
- C - While loop
- C - For loop
- C - Do...while loop
- C - Nested loop
- C - Infinite loop
- C - Break Statement
- C - Continue Statement
- C - goto Statement
- C - Functions
- C - Main Functions
- C - Function call by Value
- C - Function call by reference
- C - Nested Functions
- C - Variadic Functions
- C - User-Defined Functions
- C - Callback Function
- C - Return Statement
- C - Recursion
- C - Scope Rules
- C - Static Variables
- C - Global Variables
- C - Arrays
- C - Properties of Array
- C - Multi-Dimensional Arrays
- C - Passing Arrays to Function
- C - Return Array from Function
- C - Variable Length Arrays
- C - Pointers
- C - Pointers and Arrays
- C - Applications of Pointers
- C - Pointer Arithmetics
- C - Array of Pointers
- C - Pointer to Pointer
- C - Passing Pointers to Functions
- C - Return Pointer from Functions
- C - Function Pointers
- C - Pointer to an Array
- C - Pointers to Structures
- C - Chain of Pointers
- C - Pointer vs Array
- C - Character Pointers and Functions
- C - NULL Pointer
- C - void Pointer
- C - Dangling Pointers
- C - Dereference Pointer
- C - Near, Far and Huge Pointers
- C - Initialization of Pointer Arrays
- C - Pointers vs. Multi-dimensional Arrays
- C - Strings
- C - Array of Strings
- C - Special Characters
- C - Structures
- C - Structures and Functions
- C - Arrays of Structures
- C - Self-Referential Structures
- C - Lookup Tables
- C - Dot (.) Operator
- C - Enumeration (or enum)
- C - Nested Structures
- C - Structure Padding and Packing
- C - Anonymous Structure and Union
- C - Unions
- C - Bit Fields
- C - Typedef
- C - Input & Output
- C - File I/O
- C - Preprocessors
- C - Header Files
- C - Type Casting
- C - Error Handling
- C - Variable Arguments
- C - Memory Management
- C - Command Line Arguments
- C Programming Resources
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- C - Discussion
C - Bit Fields
Suppose your C program contains a number of TRUE/FALSE variables grouped in a structure called status, as follows −
struct { unsigned int widthValidated; unsigned int heightValidated; } status;
This structure requires 8 bytes of memory space but in actual, we are going to store either 0 or 1 in each of the variables. The C programming language offers a better way to utilize the memory space in such situations.
If you are using such variables inside a structure then you can define the width of a variable which tells the C compiler that you are going to use only those number of bytes. For example, the above structure can be re-written as follows −
struct { unsigned int widthValidated : 1; unsigned int heightValidated : 1; } status;
The above structure requires 4 bytes of memory space for status variable, but only 2 bits will be used to store the values.
If you will use up to 32 variables each one with a width of 1 bit, then also the status structure will use 4 bytes. However as soon as you have 33 variables, it will allocate the next slot of the memory and it will start using 8 bytes. Let us check the following example to understand the concept −
#include <stdio.h> #include <string.h> /* define simple structure */ struct { unsigned int widthValidated; unsigned int heightValidated; } status1; /* define a structure with bit fields */ struct { unsigned int widthValidated : 1; unsigned int heightValidated : 1; } status2; int main( ) { printf( "Memory size occupied by status1 : %d\n", sizeof(status1)); printf( "Memory size occupied by status2 : %d\n", sizeof(status2)); return 0; }
When the above code is compiled and executed, it produces the following result −
Memory size occupied by status1 : 8 Memory size occupied by status2 : 4
Bit Field Declaration
The declaration of a bit-field has the following form inside a structure −
struct { type [member_name] : width ; };
The following table describes the variable elements of a bit field −
Sr.No. | Element & Description |
---|---|
1 | type An integer type that determines how a bit-field's value is interpreted. The type may be int, signed int, or unsigned int. |
2 | member_name The name of the bit-field. |
3 | width The number of bits in the bit-field. The width must be less than or equal to the bit width of the specified type. |
The variables defined with a predefined width are called bit fields. A bit field can hold more than a single bit; for example, if you need a variable to store a value from 0 to 7, then you can define a bit field with a width of 3 bits as follows −
struct { unsigned int age : 3; } Age;
The above structure definition instructs the C compiler that the age variable is going to use only 3 bits to store the value. If you try to use more than 3 bits, then it will not allow you to do so. Let us try the following example −
#include <stdio.h> #include <string.h> struct { unsigned int age : 3; } Age; int main( ) { Age.age = 4; printf( "Sizeof( Age ) : %d\n", sizeof(Age) ); printf( "Age.age : %d\n", Age.age ); Age.age = 7; printf( "Age.age : %d\n", Age.age ); Age.age = 8; printf( "Age.age : %d\n", Age.age ); return 0; }
When the above code is compiled it will compile with a warning and when executed, it produces the following result −
Sizeof( Age ) : 4 Age.age : 4 Age.age : 7 Age.age : 0
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