
- C Programming Tutorial
- C - Home
- C - Overview
- C - Features
- C - History
- C - Environment Setup
- C - Program Structure
- C - Hello World
- C - Compilation Process
- C - Comments
- C - Tokens
- C - Keywords
- C - Identifiers
- C - User Input
- C - Basic Syntax
- C - Data Types
- C - Variables
- C - Integer Promotions
- C - Type Conversion
- C - Booleans
- C - Constants
- C - Literals
- C - Escape sequences
- C - Format Specifiers
- C - Storage Classes
- C - Operators
- C - Arithmetic Operators
- C - Relational Operators
- C - Logical Operators
- C - Bitwise Operators
- C - Assignment Operators
- C - Unary Operators
- C - Increment and Decrement Operators
- C - Ternary Operator
- C - sizeof Operator
- C - Operator Precedence
- C - Misc Operators
- C - Decision Making
- C - if statement
- C - if...else statement
- C - nested if statements
- C - switch statement
- C - nested switch statements
- C - Loops
- C - While loop
- C - For loop
- C - Do...while loop
- C - Nested loop
- C - Infinite loop
- C - Break Statement
- C - Continue Statement
- C - goto Statement
- C - Functions
- C - Main Functions
- C - Function call by Value
- C - Function call by reference
- C - Nested Functions
- C - Variadic Functions
- C - User-Defined Functions
- C - Callback Function
- C - Return Statement
- C - Recursion
- C - Scope Rules
- C - Static Variables
- C - Global Variables
- C - Arrays
- C - Properties of Array
- C - Multi-Dimensional Arrays
- C - Passing Arrays to Function
- C - Return Array from Function
- C - Variable Length Arrays
- C - Pointers
- C - Pointers and Arrays
- C - Applications of Pointers
- C - Pointer Arithmetics
- C - Array of Pointers
- C - Pointer to Pointer
- C - Passing Pointers to Functions
- C - Return Pointer from Functions
- C - Function Pointers
- C - Pointer to an Array
- C - Pointers to Structures
- C - Chain of Pointers
- C - Pointer vs Array
- C - Character Pointers and Functions
- C - NULL Pointer
- C - void Pointer
- C - Dangling Pointers
- C - Dereference Pointer
- C - Near, Far and Huge Pointers
- C - Initialization of Pointer Arrays
- C - Pointers vs. Multi-dimensional Arrays
- C - Strings
- C - Array of Strings
- C - Special Characters
- C - Structures
- C - Structures and Functions
- C - Arrays of Structures
- C - Self-Referential Structures
- C - Lookup Tables
- C - Dot (.) Operator
- C - Enumeration (or enum)
- C - Nested Structures
- C - Structure Padding and Packing
- C - Anonymous Structure and Union
- C - Unions
- C - Bit Fields
- C - Typedef
- C - Input & Output
- C - File I/O
- C - Preprocessors
- C - Header Files
- C - Type Casting
- C - Error Handling
- C - Variable Arguments
- C - Memory Management
- C - Command Line Arguments
- C Programming Resources
- C - Questions & Answers
- C - Quick Guide
- C - Useful Resources
- C - Discussion
C - Header Files
A header file is a file with extension .h which contains C function declarations and macro definitions to be shared between several source files. There are two types of header files: the files that the programmer writes and the files that comes with your compiler.
You request to use a header file in your program by including it with the C preprocessing directive #include, like you have seen inclusion of stdio.h header file, which comes along with your compiler.
Including a header file is equal to copying the content of the header file but we do not do it because it will be error-prone and it is not a good idea to copy the content of a header file in the source files, especially if we have multiple source files in a program.
A simple practice in C or C++ programs is that we keep all the constants, macros, system wide global variables, and function prototypes in the header files and include that header file wherever it is required.
Include Syntax
Both the user and the system header files are included using the preprocessing directive #include. It has the following two forms −
#include <file>
This form is used for system header files. It searches for a file named 'file' in a standard list of system directories. You can prepend directories to this list with the -I option while compiling your source code.
#include "file"
This form is used for header files of your own program. It searches for a file named 'file' in the directory containing the current file. You can prepend directories to this list with the -I option while compiling your source code.
Include Operation
The #include directive works by directing the C preprocessor to scan the specified file as input before continuing with the rest of the current source file. The output from the preprocessor contains the output already generated, followed by the output resulting from the included file, followed by the output that comes from the text after the #include directive. For example, if you have a header file header.h as follows −
char *test (void);
and a main program called program.c that uses the header file, like this −
int x; #include "header.h" int main (void) { puts (test ()); }
the compiler will see the same token stream as it would if program.c read.
int x; char *test (void); int main (void) { puts (test ()); }
Once-Only Headers
If a header file happens to be included twice, the compiler will process its contents twice and it will result in an error. The standard way to prevent this is to enclose the entire real contents of the file in a conditional, like this −
#ifndef HEADER_FILE #define HEADER_FILE the entire header file file #endif
This construct is commonly known as a wrapper #ifndef. When the header is included again, the conditional will be false, because HEADER_FILE is defined. The preprocessor will skip over the entire contents of the file, and the compiler will not see it twice.
Computed Includes
Sometimes it is necessary to select one of the several different header files to be included into your program. For instance, they might specify configuration parameters to be used on different sorts of operating systems. You could do this with a series of conditionals as follows −
#if SYSTEM_1 # include "system_1.h" #elif SYSTEM_2 # include "system_2.h" #elif SYSTEM_3 ... #endif
But as it grows, it becomes tedious, instead the preprocessor offers the ability to use a macro for the header name. This is called a computed include. Instead of writing a header name as the direct argument of #include, you simply put a macro name there −
#define SYSTEM_H "system_1.h" ... #include SYSTEM_H
SYSTEM_H will be expanded, and the preprocessor will look for system_1.h as if the #include had been written that way originally. SYSTEM_H could be defined by your Makefile with a -D option.
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